Fade Time will then control time (duration in seconds) of the opacity fade animation. When Control Opacity is enabled and Canvas Group component is attached to the same game object, Alpha property of the Canvas Group component will be changed in sync with the current visibility state of the UI element. When Visible On Awake is enabled, the UI will be visible when the UI is instantiated (right after the engine is initialized) and vice-versa. Requires Canvas Group component on the same game object. Disable Interaction property allows to permanently disable interaction with the UI, no matter the visibility.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |